Grotto Beasts!

Grotto Beasts!

Build a legal 40-card deck, choose a Challenger, then queue or start a 2-player Rumble

Local

Play against the computer, or use two-player pass-and-play on this device.

Play LocalRules

Online

Queue for a 2-player duel or invite someone through a private lobby.

Lobby

Your Deck

40/40

Challenger

Pick one
Jerma
Jerma
Power 1 · Goal 12

When you lose a coin flip, attach a card from your deck face down onto Jerma. When you flip a coin, if there are two cards attached to Jerma, you win that coin flip regardless of what you call and discard all cards attached to Jerma.

Enforcing Printed/Vintage Rumble ban list (11/24/2023).

Ready to rumble.

3× CrabchaBeast
3× Mr. AnycardBeast
2× PoñataBeast
3× Sweet ToothBeast
2× WeeniemuttBeast
2× Festive MimicBeast
2× Birthday BasherBeast
2× JukeboxerBeast
1× HydraxolotlBeast
1× Sunspring FieldGrotto
2× Brightlight CasinoGrotto
1× Fossil RidgeGrotto
2× Sportball StadiumGrotto
3× Bonus LuckWish
2× Surprise SnackWish
2× Try Another!Wish
2× Reckless OffroadingWish
2× Batter Up!Wish
3× Dunk TankWish

Card Library

Bittersweet Peaks

Bittersweet Peaks

#033 · Grotto · Cost 3

0/3

When summoned, attach a card from the top of your deck face down onto Bittersweet Peaks. When the Beast or Challenger above Bittersweet Peaks attacks or defends, put all face down cards attached to Bittersweet Peaks into your hand. If there are no cards attached to Bittersweet Peaks, return it to your hand instead.

Brightlight Casino

Brightlight Casino

#034 · Grotto · Cost 2

2/3

When you win a coin flip, draw a card.

Carnival Kingdom

Carnival Kingdom

#035 · Grotto · Cost 6

0/3

At the end of your turn, put the top card from your summoning pool into your hand for each resting Beast above and beside Carnival Kingdom.

Cloudtop Observatory

Cloudtop Observatory

#036 · Grotto · Cost 4

0/3

Wishes you summon from your hand are put on the bottom of your summoning pool rather than discarded after their card effect is activated.

Coral Shoal

Coral Shoal

#037 · Grotto · Cost 5

0/3

Aquatic Beasts on your team gain 1 power.

Dank Sewer

Dank Sewer

#038 · Grotto · Cost 1

0/3

When an opponent scores a card, that player discards the top card of their deck.

Forgotten Tableau

Forgotten Tableau

#039 · Epic ✦ Grotto · Cost 5

0/3

At the end of your turn, if you have one of each Beast named Jup the 1st, Jup the 2nd, Jup the 3rd, and Jup the 4th on your sideline, score each of them and Forgotten Tableau.

Fossil Ridge

Fossil Ridge

#040 · Grotto · Cost 2

1/3

When a card effect an opponent activates causes you to discard cards from your hand or your deck, you may choose to put those cards on the top of your summoning pool instead.

Fruit Jungle

Fruit Jungle

#041 · Grotto · Cost 3

0/3

When the Beast above Fruit Jungle attacks, it gains 1 power until the end of the turn.

Glowing Cavern

Glowing Cavern

#042 · Grotto · Cost 2

0/3

When the Beast above Glowing Cavern is discarded, you may choose to rest that Beast and discard Glowing Carvern instead.

Haunted Manor

Haunted Manor

#043 · Grotto · Cost 4

0/3

At the end of your turn, if you have two or fewer cards in your hand, you may choose a card in your discard pile, reveal it to all players, and put it into your hand.

Magical Canopy

Magical Canopy

#044 · Grotto · Cost 3

0/3

When the Beast above Magical Canopy defends, that Beast gains 2 power until the end of the turn.

Maze of Many Ways

Maze of Many Ways

#045 · Epic ✦ Grotto · Cost 4

0/3

At the start of your turn, you may discard the Beast above Maze of Many Ways. If you do, search your deck for a Beast with a summoning cost of exactly 1 more than the discarded Beast and summon it above Maze of Many Ways free of cost. Shuffle your deck when you're done.

Metrometropolis

Metrometropolis

#046 · Grotto · Cost 4

0/3

When the result on a die you roll is an even number, the Beast above Metrometropolis gains 2 power until the end of the turn. When the result on a die you roll is a 1, the Beast above Metrometropolis rests.

Ponderer's Grove

Ponderer's Grove

#047 · Grotto · Cost 3

0/3

At the start of your turn, you may choose to look at the top two cards of your deck. If you do, put one of them on bottom of your deck and the other back on the top of your deck.

Rumble Ring

Rumble Ring

#048 · Epic ✦ Grotto · Cost 5

0/3

When the Beast or Challenger above Rumble Ring attacks alone, the attacked player may only choose up to one Beast or Challenger to defend this turn.

Skeld's Factory

Skeld's Factory

#049 · Grotto · Cost 3

0/3

At the start of your turn, you may either attach a card from your hand face down onto a Beast beside Skeld's Factory, or put a face down card attached to a Beast beside Skeld's Factory into your hand.

Skull Valley

Skull Valley

#050 · Grotto · Cost 3

0/3

When you use "rock" during a game of Rock-Paper-Scissors, the Beast above Skull Valley gains 1 power until the end of the turn.

Sportball Stadium

Sportball Stadium

#051 · Grotto · Cost 2

2/3

When you score a card, draw a card for each card scored.

Sunspring Field

Sunspring Field

#052 · Grotto · Cost 1

1/3

Your maximum hand size is increased by 1.

Volca Isle

Volca Isle

#053 · Grotto · Cost 1

0/3

At the start of your turn, attach a card from the top of your deck face down onto Volca Isle. Then, if there are three or more cards attached to Volca Isle, choose a Beast in play and discard both the chosen Beast and Volca Isle.

+2

+2

#054 · Wish · Cost 2

0/3

Choose a Beast in play and it gains 2 power until the start of your next turn.

-2

-2

#055 · Wish · Cost 2

0/3

Choose a Beast in play and it loses 2 power until the start of your next turn.

Batter Up!

Batter Up!

#056 · Wish · Cost 3

2/3

Choose an awake Beast you have in play and it rests. Then, flip a number of coins equal to that Beast's power. If all coins flipped land on "heads", score cards equal to that Beast's power. Otherwise, draw a card.

Bonus Luck

Bonus Luck

#057 · Wish · Cost 1

3/3

Flip a coin and call it. If you win the flip, draw three cards. If you lose the flip, draw a card.

Book of Wonder

Book of Wonder

#058 · Wish · Cost 2

0/3

Search your deck for a Wish or Grotto and you may reveal it to all players. If you do, put it in your hand. Shuffle your deck when you're done.

Bounty Board

Bounty Board

#059 · Wish · Cost 2

Restricted: max 2

0/2

Choose a Beast an opponent has in play and they score it.

Breakdance Boots

Breakdance Boots

#060 · Wish · Cost 1

0/3

Choose two Beasts a player has in play and they switch spots.

Call for Help

Call for Help

#061 · Wish · Cost 3

0/3

Search your deck for a Beast and you may reveal it to all players. If you do, put it into your hand. Shuffle your deck when you're done.

Clip That!

Clip That!

#062 · Wish · Cost 0

Limited: max 1

0/1

Choose a player and they put the top three cards of their deck into their summoning pool.

Copycat

Copycat

#063 · Wish · Cost 3

0/3

Choose a player, then search your deck for a card with the same name as a Beast or Grotto that player has in play, and reveal it to all players. If the chosen player is an opponent, summon the card free of cost. Otherwise, put it into your hand. Shuffle your deck when you're done.

Crazy Stunt

Crazy Stunt

#064 · Wish · Cost 7

0/3

Beasts on your team gain 2 power until the end of the turn. At the end of the battle this turn, discard each Beast chosen to attack.

Dance-Off

Dance-Off

#065 · Wish · Cost 2

0/3

Each player reveals the top card of their deck at the same time. The player or players that reveal cards with the highest summoning cost put those cards into their hands. All other players score their revealed cards.

Dire Escape

Dire Escape

#066 · Wish · Cost 1

0/3

Choose a Beast you have in play. Return it and all face down cards attached to it to your hand. (Any attached face up cards are discarded.)

Double or Nothing

Double or Nothing

#067 · Wish · Cost 4

0/3

Play games of Rock-Paper-Scissors with an opponent until you draw, lose, or you choose to stop playing. If you had chosen to stop, draw a number of cards equal to the number of games you won in this way.

Dunk Tank

Dunk Tank

#068 · Wish · Cost 3

3/3

Choose a Beast, then flip a coin and call it. If you win the flip, discard the chosen Beast. If you lose the flip, that Beast's player draws a card.

Eat It Up!

Eat It Up!

#069 · Wish · Cost 1

0/3

Choose a Beast on your team and it gains 1 power until the end of the turn. Then, draw a card.

Emergency Rescue

Emergency Rescue

#070 · Wish · Cost 0

Limited: max 1

0/1

Name a card and shuffle each card with that name from your discard pile into your deck.

Encouraging Cheer

Encouraging Cheer

#071 · Wish · Cost 4

0/3

Beasts on your team gain 1 power until the end of the turn.

Energizing Drink

Energizing Drink

#072 · Wish · Cost 2

0/3

Choose a Beast you have in play and if it is resting, it wakes up. The chosen Beast does not rest if chosen to attack this turn.

Excavate

Excavate

#073 · Wish · Cost 3

0/3

Choose a Grotto in play and it is discarded. Then, you may put a Grotto from your discard pile into your hand.

Frog Slap

Frog Slap

#074 · Wish · Cost 2

0/3

Choose a Beast in play and either discard two cards attached to it, or attach a card from your hand face up onto it.

Frog's Breath Potion

Frog's Breath Potion

#075 · Wish · Cost 2

0/3

Choose a player and they discard a resting Beast they have in play.

Game Wipe

Game Wipe

#076 · Epic ✦ Wish · Cost 4

0/3

Each player discards all Beasts they have in play.

Greedy Grinner

Greedy Grinner

#077 · Epic ✦ Wish · Cost 4

0/3

Set aside any number of cards from your score pile, then choose an opponent and they do the same. Then you both play a game of Rock-Paper-Scissors. The winner scores cards from the top of their deck equal to the number of cards they set aside and returns the set aside cards to their score pile. The loser discards the cards they set aside. If there is a draw, both players return their set aside cards to their score pile.

Up in the Air

Up in the Air

#078 · Wish · Cost 4

0/3

Until the start of your next turn, when a Beast you have in play is discarded from play, return it to your hand instead.

Intimidate

Intimidate

#079 · Wish · Cost 2

0/3

Choose a Beast on an opponent's team and you may move it to their sideline. If you do, that Beast may not move to that player's team during their next turn.

JBA Power Card: Upgrade

JBA Power Card: Upgrade

#080 · Wish · Cost 6

0/3

Choose a Beast or Challenger in play. It gains power equal to its current power until the end of the turn.

Open Geode

Open Geode

#081 · Wish · Cost 1

0/3

Look at the top four cards of your deck. Put one of them into your hand and the rest back on top of your deck in any order.

Presto Majesto

Presto Majesto

#082 · Wish · Cost 2

0/3

Choose an awake Beast or Challenger in play and it rests.

Reckless Offroading

Reckless Offroading

#083 · Wish · Cost 2

2/3

Choose a Grotto in play and it is discarded.

Reorganize

Reorganize

#084 · Wish · Cost 1

0/3

Count the number of cards in your score pile and put all your scored cards into your hand. Then put that many cards from your hand into your score pile face down.

Similar Company

Similar Company

#085 · Wish · Cost 4

0/3

Choose a Beast on your team. It gains 2 power until the end of the turn for each other Beast with the same name as the chosen Beast in play.

Smushed

Smushed

#086 · Wish · Cost 5

0/3

Choose a Beast or Grotto in play and it is discarded.

Sneak Thief

Sneak Thief

#087 · Wish · Cost 3

0/3

Choose an opponent and look at their hand. You may choose a card in their hand and it is discarded.

Sole Survivor

Sole Survivor

#088 · Wish · Cost 5

0/3

If you only have one Beast or Challenger on your team, score a card. If it attacked this turn, score another card. If an opponent dealt battle damage to it, score another card.

Song of Protection

Song of Protection

#089 · Wish · Cost 0

0/3

Choose a Beast in play and it cannot be chosen for card effects your opponent activates until the start of your next turn.

Starbit Cluster

Starbit Cluster

#090 · Wish · Cost 3

Restricted: max 2

0/2

As Starbit Cluster is spent to pay the summoning cost of a Wish, you may discard Starbit Cluster instead of adding it to your summoning pool. If you do, draw a card. When Starbit Cluster is summoned from your hand, draw four cards.

Surprise Snack

Surprise Snack

#091 · Wish · Cost 1

2/3

Reveal the top card of your deck to all players. If the revealed card has the same name as any card in play, score the revealed card. Otherwise, put it into your hand.

Tactical Rocket Launcher

Tactical Rocket Launcher

#092 · Wish · Cost 3

0/3

Choose a Beast on an opponent's team and it is discarded.

The Cauldron

The Cauldron

#093 · Wish · Cost 4

0/3

Reveal the top card of your deck to all players one at a time until you reveal a Beast. If you do, you may summon the revealed Beast free of cost. Shuffle revealed cards into your deck when you're done.

Top Rope

Top Rope

#094 · Wish · Cost 2

0/3

Choose a Beast you have on your sideline and you may move it to your team. If you do, choose a Beast an opponent has on their team with power less than or equal to your chosen Beast, and it is discarded.

Try Another!

Try Another!

#095 · Wish · Cost 1

2/3

Until the end of the turn, after each time you flip a coin or roll a die, you may discard a card from your hand. If you do, ignore the result of the coin or die, and redo it. (Card effects do not activate if a result is ignored.)

Wild Dreams

Wild Dreams

#096 · Epic ✦ Wish · Cost 3

0/3

Each player switches their discard pile with their summoning pool.

2-Moon Jelly

2-Moon Jelly

#097 · Galactic Beast · Cost 2 · Power 1

0/3

When another Beast on your team is discarded from play, you may attach it face up onto 2-Moon Jelly instead. At the start of your turn, if there are four or more face up cards attached to 2-Moon Jelly, choose one of them and score it. Then, discard all other cards attached to 2-Moon Jelly.

AiMbot-3940

AiMbot-3940

#098 · Techtic Beast · Cost 4 · Power 0

0/3

When attacking or defending, roll a six-sided die. AiMbot-3940 gains power equal to the result until the end of turn.

Alieums

Alieums

#099 · Epic ✦ Galactic Beast · Cost 9 · Power 5

0/3

As you summon Alieums, you may discard any number of face down cards attached to Beasts and Grottos you have in play. Alieums's summoning cost is 1 less for each card you discard in this way.

Anhybite

Anhybite

#100 · Titanic Beast · Cost 5 · Power 3

0/3

When summoned, you may choose any Grotto in play and it is discarded.

Awoobis

Awoobis

#101 · Shadow Beast · Cost 3 · Power 2

0/3

Awoobis cannot be chosen for card effects your opponents activate.

Baghost

Baghost

#102 · Ghostly Beast · Cost 1 · Power 1

0/3

No effect text.

Baroot

Baroot

#103 · Stone Beast · Cost 1 · Power 1

0/3

Baroot gains 1 power as long as it is above a Grotto.

Beelt

Beelt

#104 · Aqutic Beast · Cost 2 · Power 2

0/3

No effect text.

Biogator

Biogator

#105 · Toxic Beast · Cost 6 · Power 3

0/3

When attacking, each player must choose one Beast they have in play and it is discarded. (You may choose Biogator for this card effect.)

Birds of Fortune

Birds of Fortune

#106 · Feathered Beast · Cost 3 · Power 2

0/3

When summoned or defending, play a game of Rock-Paper-Scissors with an opponent. If you win the game, return a card from your discard pile to your hand.

Birthday Basher

Birthday Basher

#107 · Foodie Beast · Cost 4 · Power 2

2/3

When summoned, if you have a Beast named Sweet Tooth in play, Birthday Basher does not gain summoning sadness.

Blademaus

Blademaus

#108 · Epic ✦ Scout Beast · Cost 1 · Power 2

0/3

You cannot summon Blademaus if you have another Blademaus in play.

Bobbin

Bobbin

#109 · Feathered Beast · Cost 3 · Power 2

0/3

When summoned, draw a card.

Bottled Nightmare

Bottled Nightmare

#110 · Unspeakable Beast · Cost 1 · Power 1

0/3

When discarded from play, you may attach Bottled Nightmare face up onto any Beast in play instead.

Byeah Beast

Byeah Beast

#111 · Epic ✦ Byeah Beast · Cost 2 · Power 2

0/3

Your deck may contain any number of cards named Byeah Beast.

Cauldrosaur

Cauldrosaur

#112 · Ghostly Beast · Cost 4 · Power 2

0/3

When Cauldrosaur rests, draw a card.

Centilead

Centilead

#113 · Techtic Beast · Cost 1 · Power 1

0/3

When summoned, attach a card from the top of your deck face down onto Centilead.

Chromanova

Chromanova

#114 · Epic ✦ Mystic Beast · Cost 6 · Power 3

0/3

Beasts on your team that are above a Grotto gain 1 power. Beasts on your team that are beside Chromanova gain 1 power.

Connival

Connival

#115 · Imp Beast · Cost 5 · Power 5

0/3

At the start of your turn, you may discard a Grotto you have in play. If you don't, discard Connival.

Crabcha

Crabcha

#116 · Foodie Beast · Cost 2 · Power 2

3/3

Crabcha's summoning cost is 1 less for each other Crabcha you have in play.

Dig Dog

Dig Dog

#117 · Gruffling Beast · Cost 2 · Power 2

0/3

When summoned, you may choose a Grotto in your discard pile and put it on the top of your deck.

Dragossom

Dragossom

#118 · Dragon Beast · Cost 3 · Power 1

0/3

When summoned to your sideline, choose a Beast on an opponent's team with power 2 or less and it is discarded.

Dream-Eater Bat

Dream-Eater Bat

#119 · Shadow Beast · Cost 4 · Power 2

0/3

When summoned or attacking, you may choose a Beast or Grotto in play and discard one card attached to it.

Dredgelord

Dredgelord

#120 · Epic ✦ Dragon Beast · Cost 4 · Power 8

0/3

When summoned, attach five cards from the top of your deck face down onto Dredgelord. Dredgelord cannot attack or defend if it has cards attached to it.

Droplganger

Droplganger

#121 · Plant Beast · Cost 4 · Power 1

0/3

When attacking or defending, you may choose a Beast on an opponent's team. If the chosen Beast is above a Grotto, Droplganger gains power equal to the chosen Beast's power until the end of the turn.

Dustbunny

Dustbunny

#122 · Fairy Beast · Cost 3 · Power 1

0/3

When summoned, you may choose a Beast in play and it rests.

EEE-Vamp

EEE-Vamp

#123 · Musical Beast · Cost 2 · Power 2

0/3

When an opponent summons a Wish, that player discards the top card of their deck.

Exbeelosion

Exbeelosion

#124 · Insect Beast · Cost 3 · Power 0

0/3

When defending, the attacking player draws a scored card.

Excasaur

Excasaur

#125 · Techtic Beast · Cost 4 · Power 2

0/3

When attacking or defending, if Excasaur is above a Grotto, you may discard that Grotto. If you do, Excasaur gains 3 power until the end of the turn.

Festive Mimic

Festive Mimic

#126 · Epic ✦ Surprise Beast · Cost 3 · Power 2

2/3

When summoned, roll a six-sided die. Draw a number of cards equal to the result on the die.

Fleech

Fleech

#127 · Aquatic Beast · Cost 1 · Power 2

0/3

Fleech cannot defend.

Fretzel

Fretzel

#128 · Foodie Beast · Cost 1 · Power 1

0/3

When defending, draw a card.

Friendtriloquist

Friendtriloquist

#129 · Puppet Beast · Cost 4 · Power 2

0/3

When summoned, attach all cards from your hand face down onto Friendtriloquist, then draw that many cards. At the start of your turn, you may return a face down card attached to Friendtriloquist at random to your hand.

Frostbite

Frostbite

#130 · Icy Beast · Cost 4 · Power 4

0/3

No effect text.

Gachatron

Gachatron

#131 · Techtic Beast · Cost 3 · Power 2

0/3

When an opponent summons a Beast to their team, you may play a game of Rock-Paper-Scissors with them. If you do, the winner of the game draws a card.

Ghastlight

Ghastlight

#132 · Ghostly Beast · Cost 3 · Power 2

0/3

When summoned, choose a player and they discard a card from their hand.

Glow Angel

Glow Angel

#133 · Angelic Beast · Cost 3 · Power 3

0/3

When summoned to your sideline, you may return two Beasts on your team to your hand. If you don't, discard Glow Angel.

Googlow

Googlow

#134 · Galactic Beast · Cost 1 · Power 1

0/3

When you would score a card from the top of your deck, you may score Googlow instead. If you do, draw two cards.

Gourmander

Gourmander

#135 · Epic ✦ Chef Beast · Cost 5 · Power 2

0/3

When summoned, attacking, or defending, you may seach your deck for a Foodie Beast card, reveal it to all players, and put it into your hand. Shuffle your deck when you're done.

Harlefin

Harlefin

#136 · Aquatic Beast · Cost 1 · Power 0

0/3

When Harlefin is moved between your team and sideline, draw a card.

Highland Destrier

Highland Destrier

#137 · Gruffling Beast · Cost 2 · Power 1

0/3

When attacking or defending, if Highland Destrier is above a Grotto, put a card from the top of your summoning pool on the top of your deck.

Highlyre

Highlyre

#138 · Gruffling Beast · Cost 6 · Power 3

0/3

When summoned, each opponent skips their next turn's wake up step.

Hypnodaze

Hypnodaze

#139 · Weird Beast · Cost 2 · Power 0

0/3

When you summon Hypnodaze, you must choose a Beast in play and it rests. That Beast's player discards cards from the top of their deck equal to the chosen Beast's power.

Hydraxolotl

Hydraxolotl

#140 · Titanic Beast · Cost 7 · Power 4

1/3

During either of your action phases at any time, you may attach a Wish from your hand face up onto Hydraxolotl. Hydraxolotl gains 1 power for each Wish attached to it.

Invasive Wavestrider

Invasive Wavestrider

#141 · Parasite Beast · Cost 4 · Power 2

0/3

When summoned, you may discard an Aquatic Beast you have in play that wasn't summoned this turn. If you do, Invasive Wavestrider does not gain summoning sadness and gains 2 power until the end of the turn.

Jelly Monkey

Jelly Monkey

#142 · Foodie Beast · Cost 3 · Power 3

0/3

When summoned, each opponent puts all cards in their summoning pool into their hands.

Jestapod

Jestapod

#143 · Imp Beast · Cost 1 · Power 1

0/3

When attacking or defending, play a game of Rock-Paper-Scissors with an opponent. If you win the game, Jestapod gains 1 power until the end of the turn.

Jukeboxer

Jukeboxer

#144 · Musical Beast · Cost 6 · Power 3

2/3

When summoned, you may choose a Beast in play and it is discarded.

Jup the 1st

Jup the 1st

#145 · Glyph Beast · Cost 1 · Power 0

0/3

When summoned, roll a six-sided die and call it. If you win the roll, choose a Beast in play and it rests.

Jup the 2nd

Jup the 2nd

#146 · Glyph Beast · Cost 2 · Power 0

0/3

When summoned, choose an opponent and they put the top two cards of their deck into their discard pile.

Jup the 3rd

Jup the 3rd

#147 · Glyph Beast · Cost 3 · Power 0

0/3

When summoned, discard the top three cards of your deck. Then, choose a card in your discard pile and put it on the top of your deck.

Jup the 4th

Jup the 4th

#148 · Glyph Beast · Cost 4 · Power 0

0/3

When summoned, reveal the top four cards of your deck to all players. Put each Grotto revealed in this way into your hand and reshuffle the rest back into you deck when you're done.

Kelpdrake Root

Kelpdrake Root

#149 · Aquatic Beast · Cost 3 · Power 0

0/3

As Kelpdrake Root is spent to pay the summoning cost of a Grotto, you may summon Kelpdrake Root free of cost and it rests instead of adding it to your summoning pool. Kelpdrake Root cannot attack.

Lavabrys Shark

Lavabrys Shark

#150 · Aquatic Beast · Cost 3 · Power 2

0/3

When attacking, you may put the top five cards of your deck into your summoning pool. If you do, Lavabrys Shark gains 3 power until the end of the turn.

Leozard

Leozard

#151 · Plant Beast · Cost 2 · Power 1

0/3

When you summon a Grotto under Leozard, Leozard gains 2 power until the start of your next turn.

Lizard Wizard

Lizard Wizard

#152 · Wizard Beast · Cost 2 · Power 2

0/3

When summoned, put a Wish or Wizard Beast from your discard pile to your hand.

Lobboss

Lobboss

#153 · Aquatic Beast · Cost 3 · Power 2

0/3

When summoned to your sideline, you may move another Aquatic Beast from your sideline to your team and it loses summoning sadness.

Meowdy

Meowdy

#154 · Sheriff Beast · Cost 4 · Power 3

0/3

When anything ends in a draw, you win instead.

Metranomatone

Metranomatone

#155 · Musical Beast · Cost 2 · Power 2

0/3

When summoned, if you also summoned a Wish this turn, you must choose a Beast in play and it rests or wakes up.

Minereel

Minereel

#156 · Geode Beast · Cost 5 · Power 5

0/3

Minereel does not wake up during your wake up step unless it is above a Grotto.

Moosaic

Moosaic

#157 · Glass Beast · Cost 4 · Power 1

0/3

When summoned, look at all cards in your summoning pool and you may reveal a Wish from among them to all players. If you do, put that card into your hand. Shuffle your summoning pool when you're done.

Mountidary

Mountidary

#158 · Titanic Beast · Cost 6 · Power 6

0/3

Mountidary can only be summoned to your sideline. When Mountidary is moved between your team and sideline, it rests.

Mr. Anycard

Mr. Anycard

#159 · Lucky Beast · Cost 2 · Power 2

3/3

When summoned, flip a coin and call it. If you win the flip, play a game of Rock-Paper-Scissors with an opponent. If you win the game, roll a six-sided die and call it. If you win the roll, score two cards.

Nebula Ray

Nebula Ray

#160 · Galactic Beast · Cost 4 · Power 4

0/3

When summoned, you may discard two scored cards. If you don't, discard Nebula Ray.

Nightmite

Nightmite

#161 · Insect Beast · Cost 2 · Power 1

0/3

Ghostly Beasts on your team gain 1 power.

Nyxwing

Nyxwing

#162 · Roc Beast · Cost 4 · Power 3

0/3

When you score a card, you may score Nyxwing.

Optimal Illusion

Optimal Illusion

#163 · Epic ✦ Wizard Beast · Cost 5 · Power 3

0/3

You may summon Beasts and Grottos from your discard pile as if they were in your hand. When you summon a Wish, you may choose a Beast in play and it rests.

Paintergeist

Paintergeist

#164 · Ghostly Beast · Cost 3 · Power 0

0/3

When summoned, attach three cards from the top of your deck face down onto Paintergeist. During either of your action phases at any time, you may rest Paintergeist and discard a card from Paintergeist. If the discarded card is a wish, you may summon it free of cost.

Peep-Peep

Peep-Peep

#165 · Surprise Beast · Cost 2 · Power 1

0/3

When summoned, attacking, or defending, roll a six-sided die. If you roll an even number, Peep-Peep gains 1 power until the end of the turn. If you roll a 1, score Peep-Peep and draw a card.

Plunky

Plunky

#166 · Plush Beast · Cost 4 · Power 3

Limited: max 1

0/1

As you summon Plunky, you may choose to reveal to all players the cards spent to pay Plunky's summoning cost. If each card revealed in this way is the same card type, Plunky does not gain summoning sadness and gains 2 power until the end of the turn.

Poñata

Poñata

#167 · Surprise Beast · Cost 2 · Power 2

2/3

When defending, if Poñata would be discarded from play during combat, flip a coin and call it. If you win the flip, move Poñata to your Sideline instead. If you can't or you lose the flip, discard Poñata and each opponent draws two cards.

Pourcelain

Pourcelain

#168 · Trinket Beast · Cost 2 · Power 1

0/3

When summoned to your sideline, draw two cards.

Protojammer

Protojammer

#169 · Epic ✦ Musical Beast · Cost 5 · Power 3

0/3

When summoned, you may attach any number of Wishes from your hand face up onto Protojammer. During either of your action phases at any time, you may rest Protojammer. When you do, summon a face up wish attached to Protojammer free of cost. It remains attached to Protojammer.

Pteroducktyl

Pteroducktyl

#170 · Feathered Beast · Cost 1 · Power 2

0/3

Pteroducktyl cannot attack or defend alone.

Puddle Puppy

Puddle Puppy

#171 · Soggy Beast · Cost 2 · Power 1

0/3

Puddle Puppy gains 3 power as long as an opponent has an Aquatic Beast in play.

Radroot

Radroot

#172 · Plant Beast · Cost 1 · Power 1

0/3

When summoned above a Grotto, Radroot does not gain summoning sadness.

Razzleposs

Razzleposs

#173 · Wizard Beast · Cost 2 · Power 2

0/3

When summoned, choose a player. That player puts a face down card from each Beast and Grotto they have in play onto the top of their summoning pool.

Rich Rat

Rich Rat

#174 · Rat Beast · Cost 3 · Power 1

0/3

At the start of your turn, if you have the fewest number of cards in your hand than any other player, draw a card.

Rummage Rat

Rummage Rat

#175 · Rat Beast · Cost 2 · Power 1

0/3

When defending, choose a card in your discard pile and put it on the top of your deck.

Scorptus

Scorptus

#176 · Plant Beast · Cost 3 · Power 0

0/3

When defending, choose an attacking Beast. At the end of battle, the chosen Beast is discarded.

Seasprinter

Seasprinter

#177 · Aquatic Beast · Cost 3 · Power 2

0/3

When summoned, Seasprinter does not gain summoning sadness.

Serachime

Serachime

#178 · Angelic Beast · Cost 1 · Power 1

0/3

When defending, if Serachime is discarded from play, you may return it to your hand instead.

Sheetopillar

Sheetopillar

#179 · Musical Beast · Cost 1 · Power 1

0/3

When you summon a Wish, Sheetopillar wakes up.

Sir Greaves

Sir Greaves

#180 · Epic ✦ Ghostly Beast · Cost 9 · Power 3

0/3

Sir Greaves costs 1 less to summon for each Beast in your discard pile. When Sir Greaves is discarded from play, shuffle it into your deck instead.

Sludge

Sludge

#181 · Sludge Beast · Cost 0 · Power 1

0/3

Sludge cannot attack.

Small Enemy Spider

Small Enemy Spider

#182 · Spider Beast · Cost 0 · Power 0

0/3

Small Enemy Spider gains 2 power as long as you have no other Beasts on your team.

Snailsman

Snailsman

#183 · Entrepreneur Beast · Cost 5 · Power 4

0/3

When you would score a card from the top of your deck, you may choose to score any card from your discard pile instead.

Snaptrap

Snaptrap

#184 · Plant Beast · Cost 2 · Power 2

0/3

When an opponent discards a card from their hand, attach a card from the top of you deck face down onto Snaptrap for each card discarded. Snaptrap gains 4 power as long as there are four of more cards attached to it.

Sneaky Rat

Sneaky Rat

#185 · Rat Beast · Cost 1 · Power 1

0/3

When Sneaky Rat is discarded from play, if it was attached to a Beast or Grotto, you may summon Sneaky Rat to your sideline free of cost.

Sneezie

Sneezie

#186 · Weird Beast · Cost 3 · Power 1

0/3

When an opponent moves a Beast to another spot in play, that player discards a card from the top of their deck.

Spectocular

Spectocular

#187 · Wizard Beast · Cost 1 · Power 1

0/3

When summoned, look at the top three cards of your deck. Put one of them in your hand, another on the top of your summoning pool, and discard the rest.

Stormplaty

Stormplaty

#188 · Weird Beast · Cost 4 · Power 2

0/3

When defending, each player rolls a six-sided die. Each player discards cards from the top of their deck equal to the result on the die they rolled.

Strong Rat

Strong Rat

#189 · Rat Beast · Cost 5 · Power 1

0/3

Strong rat gains 1 power for each other Rat Beast you have on your sideline.

Stumpalump

Stumpalump

#190 · Mold Beast · Cost 6 · Power 0

0/3

Stumpalump cannot be moved except with card effects. At the start of your turn, if Stumpalump is above a Grotto, score a card.

Sweet Tooth

Sweet Tooth

#191 · Foodie Beast · Cost 2 · Power 1

3/3

When summoned, flip a coin and call it. If you win the flip, Sweet Tooth does not gain summoning sadness. If you lose the flip, rest Sweet Tooth.

Tadpal

Tadpal

#192 · Aquatic Beast · Cost 1 · Power 1

0/3

When Tadpal is moved from your sideline to your team, you may choose a Beast on an opponent's sideline and move it to their team. If you do, the chosen Beast must defend this turn, if it is able to.

Thamacrow

Thamacrow

#193 · Wizard Beast · Cost 4 · Power 3

0/3

When an opponent summons a Wish, draw a card.

Thingamachicken

Thingamachicken

#194 · Chimera Beast · Cost 6 · Power 0

0/3

Thingamachicken gains 1 power for each unique Beast type among Beasts you have in play.

Toadstool

Toadstool

#195 · Epic ✦ Fungal Beast · Cost 5 · Power 0

0/3

When summoned, you may choose a Beast in play and attach it face up onto Toadstool. Toadstool's power is equal to the power of all face up Beasts attached to it.

Toyrex

Toyrex

#196 · Techtic Beast · Cost 6 · Power 5

0/3

No effect text.

Trickstircuit

Trickstircuit

#197 · Techtic Beast · Cost 3 · Power 2

0/3

When summoned, attach two cards from the top of your deck face down onto Trickstircuit.

Veggiroo

Veggiroo

#198 · Plant Beast · Cost 3 · Power 1

0/3

When defending, each Beast you have in play above a Grotto gains 1 power until the end of the turn.

Weeniemutt

Weeniemutt

#199 · Foodie Beast · Cost 2 · Power 1

2/3

Weeniemutt gains 1 power for each Foodie Beast beside it.

Zapbit

Zapbit

#200 · Wizard Beast · Cost 2 · Power 1

0/3

When attacking or defending, you may discard up to three cards from you hand. Zapbit gains 1 power until the end of the turn for each card discarded in this way.